Navigate · Employee wellbeing platform

Same type, same colours, better bones.

I refreshed the layout of Navigate's employee wellbeing platform, keeping its typeface and palette and rebuilding the structure underneath: one grid, one spacing scale, one way to lay out a page. Eight desktop screens were reworked and thirteen phone screens designed alongside them.

Role
UX and UI design
Scope
Layout refresh, desktop and phone
Kept
The wordmark, DM Sans and Roboto Serif, the palette
Changed
Grid, spacing, hierarchy, states
Fig. 01The challenge page at desktop and phone width
01Context

A platform with a lot of jobs and one look to hold them together.

Navigate's platform is where an employer's wellbeing program lives. People join step and self-report challenges, form teams, read their biometric screening results, take a survey across eight pillars of wellbeing, enroll in courses and coaching, and find the company's own resources.

The screens carry a placeholder logotype and company name. The brief was narrow on purpose: keep the typeface and the colours, and make the layout better. The refresh puts Navigate's own wordmark in the header, as it appears on the company's site and the home page design.

Fig. 02Three of the original screens: the step challenge, the survey results and the teams index
02What I found

Good components, uneven pages.

The pieces were there: pill buttons, white cards on a light grey ground, a navy footer, DM Sans in two weights. What varied was how they were put together. Page headers sat at different heights, cards in the same row had different heights, and the space between things changed from screen to screen.

Some problems were plain to see in the file. The calendar's weekday labels were too narrow for their text and wrapped letter by letter. On the survey results, Excellent broke in two. The challenge description was one block of text with an empty fifth list item. Course cards showed Category and Chapters as words with no values after them. Pagination wrapped Back onto two lines.

Structure

  • No shared container width or column rhythm
  • Page titles, actions and breadcrumbs placed differently on each screen
  • Long content set as one text block

Hierarchy

  • A 60px title over 16px body with little in between
  • Labels and values set in the same size and weight
  • Risk shown by colour, with the word in a lighter weight below

Controls

  • View and Details buttons about 24px tall
  • Filters with no selected state
  • Form fields with labels, hints and limits in the same grey
03Principles

Four rules for a refresh that keeps the brand.

01

Nothing new to learn

Same typeface, same colours, same radii. Someone who used the platform yesterday should recognise every screen.

02

One page shape

Breadcrumb, title, one line of context and the page's actions, in the same place on every screen.

03

Numbers you can scan

Tabular figures, units beside values, right-aligned columns, and a word next to every colour.

04

Targets you can hit

Buttons 44px tall, 36px at the smallest, with hover, focus and disabled states drawn once and reused.

04Foundations

The brand the files already had, given a system.

The files used DM Sans for reading and Roboto Serif for card and group titles, a navy and a run of greys, green, gold and red for risk, and a light blue and teal that appear only in the mark. I kept all of it and gave each colour a job: navy for actions and the current item, ink for text, muted grey for secondary text, and the light blue only for the logo and decoration, since at 1.4 to 1 it cannot carry text.

Type settled into six roles: a welcome line, two serif titles, a lead, body and small. Tags, buttons, progress bars and radii follow the home page file. Layout settled into a 1200px container on twelve columns with 24px gutters, and a 4px spacing scale that every margin and padding comes from.

12

Columns in a 1200px container

6

Type roles, two families

10.8 : 1

Navy on white, for actions

44px

Button and input height

Fig. 03Foundations: mark, colour, type, shape and progress
05Challenges

A challenge page that answers today first.

The original put the requirement, the dates and three stat cards over a photo, then a calendar, a leaderboard and the full challenge text in a column. The refresh keeps every part and gives each a place. The photo, under the same flat dark overlay as the home page, carries the requirement and where you stand. Today's steps, active goals and the month's performance sit in a row of equal cards beneath it.

The leaderboard became a real list, with rank, avatar, name, team and a tabular total, and your own row set in navy. The description became four short sections: dates, weekly themes, how to participate, how to complete.

The refreshed challenge page: title and actions in a header, a photo with the requirement over it, and three equal stat cards
The original step challenge page: title, intro, photo hero with three cards over it
OriginalRefresh
Fig. 04The challenge page, original and refresh
01

Stats off the photo

The three cards no longer compete with the image. Each has room for a ring, a goal list or a chart with an average line.

02

A calendar that fits its labels

Mon to Sun on one line each, a dot on every day the goal was met, and the count written under it.

03

The description in sections

Dates in a definition list, themes as a numbered list, and the rules in two short paragraphs with a link to the guide.

06Biometrics

Twelve results, one glance.

Biometrics showed twelve cards and a table, each card with its own layout of icon, risk and value. The refresh adds a summary band first: how many results are low, medium and high risk, and the one that needs attention. The cards share a single shape, with the value large, the unit beside it and a risk pill that says the word as well as the colour.

The table gains a previous-screening column and a change column, so a result can be read against its range and against last time.

Fig. 05Biometrics at desktop and phone width
The refreshed biometrics page: a summary band of low, medium and high risk counts, then four equal cards per row
The original biometrics page: Last screening line, Print, and a grid of result cards
OriginalRefresh
Fig. 06Biometrics, original and refresh
07Courses and survey

Cards that say what they hold, results that start with the score.

The course index kept its three-across grid and its photos. The toolbar became one row: search, filters that show when they are set, and a reset. Each card now states its category, chapter count and length, shows progress for a course you have started, and keeps Details and Join on the same baseline whatever the title length.

The survey results open with a scorecard of all eight pillars, so the page can be read in a second before anyone scrolls. Each pillar below keeps its colour as a band at the left edge and sets the recommended challenges and resources in a column of their own.

Fig. 07Find a course, at desktop and phone width
Fig. 08Survey results, at desktop and phone width
The refreshed survey results: a scorecard of eight pillars, then General Health with its rating, text and resources in two columns
The original survey results: General Health band, a smiley with Excellent broken over two lines, and a resource box
OriginalRefresh
Fig. 09Survey results, original and refresh
08Teams, setup, coaching

The same page shape, four more times.

Teams, the challenge wizard, coaching and the resource hub each had their own arrangement. They now share the header, the container and the card. Teams gets a search field with a filter beside it and two team cards per row with the members and the View button on one baseline. The wizard keeps its four steps and puts the challenge types in three selectable cards with a description each.

Coaching leads with how the program works and sets the sessions as a row of cards whose state, available or locked, is written on the image. The resource hub keeps its seven illustrated tiles on a four-column grid and adds a place to suggest one.

Fig. 10Teams and the challenge wizard, refreshed
Fig. 11Coaching and the resource hub, refreshed
09Components

Every state drawn once.

The original buttons came in one state. The refresh draws the large primary button, the outlined action label and the text link in default, hover, focus and disabled, at 44px and 32px with the file's 24px radius. Tags follow the home page: Complete, Incomplete and Pending, each a word on a tint. Program rows, sidebar buttons and form fields put the label first and write the message out when something is wrong or right.

The Rewards card on the home page is one shape: a serif title, one large number and the action. The same shape holds a progress count or a points total elsewhere, and each part comes from a token, so a change to the navy or the radius reaches every card on desktop and on the phone.

Fig. 12Components in every state, and the Rewards card assembled from tokens
10Mobile

Thirteen phone screens, built from the same parts.

The file had no phone layouts. Each refreshed screen was designed at 390px alongside its desktop version, with a status bar, a back header for inner pages, full-width buttons and a tab bar for the five main sections. Five more screens came from flows the desktop page implies: the team page, the leaderboard, today's tracking, a survey question and the coaching index.

Fig. 13Phone screens from across the platform
Track

Today's steps

A ring for the day, the week at a glance and the to-dos that earn sparks.

Track today on a phone: a ring at 3,420 of 5,000 steps, the week's days and four to-dos
Compete

Leaderboard

A podium for the top three, your row in navy, and how far you are from the next place.

The leaderboard on a phone: a podium of three, then ranked rows with You highlighted
Answer

Survey question

One pillar at a time, with the progress bar and large option tiles.

A survey question on a phone: Community, three questions with selectable tiles
Fig. 14Teams, a team and the wizard on phones
11Outcome

A platform that looks the same and works better.

Nothing about the brand changed. The typeface, the palette and the corner radii are the ones in the file. What changed is the structure: one container, one grid, one spacing scale, one page header, components with their states, and a phone version of every screen.

8

Desktop screens refreshed

13

Phone screens designed

2

Typefaces, both from the files

9

Colour roles from the files' palette